![]() ![]() ![]() Instead, you just die when you take enough damage in any one part. A special locational damage system means that in theory, parts of your armor could be damaged leading to interesting malfunctions. Turrets can be hacked through your map, but this generally isn’t required or even all that helpful. Each door can be hacked and sealed or destroyed, which implies a certain tactical methodology that the game doesn’t seem too interested in. That lineage is continued with Space Hulk: whether playing by yourself or with three friends, the genuinely impressive environments don’t offer any incentive to explore them, and the few unique ideas feel half-baked. ![]() You may remember Streum On Studio from its work on E.Y.E.: Divine Cybermancy, a bizarre first-person-shooter-hacker that was full of interesting, sort-of broken ideas, and maps that were as big as they were empty. ![]()
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